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<title>irwit's CGPortoflio Gallery</title>
<link>http://irwit.cgsociety.org/gallery/</link>
<description>irwit's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Fiesta 08'</title>
	<link>http://irwit.cgsociety.org/gallery/696287</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/82310/82310_1226662566_small.jpg"><br><br>White fiesta used for the colour chips section of the new fiesta brouchure. Produced with 3d max and mental ray.  No final gather,  no area lights.  Photoshop used to comp several passes together and tweak.  The white version was my favorite of the colours although I have another in Avalon which also looks good.  All crits welcome]]>
	</description>
	<pubDate>Fri, 14 Nov 2008 11:36:09 +0000</pubDate>
	</item>
	<item>
	<title>Volvo xc 90 animation</title>
	<link>http://irwit.cgsociety.org/gallery/699186</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/82310/82310_1227217200_small.jpg"><br><br>A still from an animation I produced. My first test using 32bit texture maps and camera mapping although the camera move doesnt really show how well the camera mapping worked. The final animation can be seen on volvos website. It was a very tight deadline and I really feel I should of made the ground reflective to show the rain. However I think as an overall piece it creates the right mood that I was aiming for. <br />
<br />
http://www.volvocars.com/uk/campaigns/Local/XC90/Pages/default.aspx]]>
	</description>
	<pubDate>Thu, 20 Nov 2008 21:40:04 +0000</pubDate>
	</item>
	<item>
	<title>Fiesta tracking shot</title>
	<link>http://irwit.cgsociety.org/gallery/696267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/82310/82310_1226657534_small.jpg"><br><br>A brouchure image I worked up when I had a free 15 minutes at work.  ]]>
	</description>
	<pubDate>Fri, 14 Nov 2008 10:12:16 +0000</pubDate>
	</item>
	<item>
	<title>Ford Kuga</title>
	<link>http://irwit.cgsociety.org/gallery/696265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/82310/82310_1226657419_small.jpg"><br><br>Kuga location shot.   I liked the finish on the alloys and tyes on this shot.   Its a shame composition wise it looks like a car thats crashed into an escalator!]]>
	</description>
	<pubDate>Fri, 14 Nov 2008 10:10:22 +0000</pubDate>
	</item>
	<item>
	<title>Fiesta colour chip</title>
	<link>http://irwit.cgsociety.org/gallery/696257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/82310/82310_1226656553_small.jpg"><br><br>A metalic version of the fiesta colour chip angle.  ]]>
	</description>
	<pubDate>Fri, 14 Nov 2008 09:55:58 +0000</pubDate>
	</item>
	<item>
	<title>Focus 08' WRC </title>
	<link>http://irwit.cgsociety.org/gallery/696261</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g10/82310/82310_1226657193_small.jpg"><br><br>I had to upade the blue car from an 07 photography imageto an 08' cg model.  Because the panels are so different from the 07 to 08 I started the image from scratch but did use original elements such as teh windscreen and roof.    The WRC body and crane were supplied assets,  I did no work on these.  ]]>
	</description>
	<pubDate>Fri, 14 Nov 2008 10:06:38 +0000</pubDate>
	</item>
	<item>
	<title>Land Rover Concept</title>
	<link>http://irwit.cgsociety.org/gallery/619244</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1207837510_small.jpg"><br><br>A still from an animtion of the new Land Rover concept car.  Animated in max,  rendered in mental ray,  post in combustion.]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 14:25:11 +0000</pubDate>
	</item>
	<item>
	<title>Maxxforce engine</title>
	<link>http://irwit.cgsociety.org/gallery/619243</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1207837396_small.jpg"><br><br>A still from an animtion showing the new range of Maxxforce engines and their new features.  Animated in 3d max, rendered in Brazil version 1,  post in combustion.]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 14:23:17 +0000</pubDate>
	</item>
	<item>
	<title>Focus 08'</title>
	<link>http://irwit.cgsociety.org/gallery/619240</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1207837294_small.jpg"><br><br>A still from an animation I did for the launch of the Focus facelift 08'<br />
<br />
Animated in 3d max and rendered in mental ray,  post done in combustion.]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 14:21:35 +0000</pubDate>
	</item>
	<item>
	<title>suspension closeup</title>
	<link>http://irwit.cgsociety.org/gallery/547975</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1191860055_small.jpg"><br><br>closeup of suspension]]>
	</description>
	<pubDate>Mon, 08 Oct 2007 16:14:17 +0000</pubDate>
	</item>
	<item>
	<title>Radeon 9800pro</title>
	<link>http://irwit.cgsociety.org/gallery/486955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1176894522_small.jpg"><br><br>First attempt at photorealism at college,  No texture maps used,  everythings modeled including all the circuits. No texture maps gave me much faster renders and so was worth the extra time it took.]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 11:08:45 +0000</pubDate>
	</item>
	<item>
	<title>suspension ghost</title>
	<link>http://irwit.cgsociety.org/gallery/547972</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1191859461_small.jpg"><br><br>ghost through to show internals of the new mondeo]]>
	</description>
	<pubDate>Mon, 08 Oct 2007 16:04:23 +0000</pubDate>
	</item>
	<item>
	<title>Warhammer Dreadnought</title>
	<link>http://irwit.cgsociety.org/gallery/486956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1176895339_small.jpg"><br><br>A still from an animation I did as my final project at college.  Everything was hard modeled,  uv mapped and texture mapped with colour,  diffuse and specular maps.  Lighting was simple with a key, fill and rim light used all of which were just directional lights for much shorter rendering times.  Model was rigged using a simple parenting system for ease of use.]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 11:19:32 +0000</pubDate>
	</item>
	<item>
	<title>Side Profile</title>
	<link>http://irwit.cgsociety.org/gallery/486969</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/82310/82310_1176896521_small.jpg"><br><br>Side profile for colour chips of new Ford Ranger.]]>
	</description>
	<pubDate>Wed, 18 Apr 2007 11:42:03 +0000</pubDate>
	</item>
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